

CHIVALRY MEDIEVAL WARFARE FORUM PC
Torn Banner has really gone out of their way to make the killing on PC like the same on Xbox 360. What compliments THAT is the ability to dismember your opponent. And by that I mean how smooth the combat can look, even though the controls are so basic. The scenery is also complimented by some pretty detailed character animations. This being an Indie Developer that hasn't really made anything else. With dynamic shadows and environments that really pop out, it's impressive to see what Torn Banner created. Setting/Visuals: Like I said before, "If this wasn't already out, you couldn't tell." This game looks great for a PC to Console port. But, fortunately for some, there is a range of Ranged weapons that the Archer class can use to gain the upper hand if he has the aim and distance, along with Man At Arms having the ability of quick attacks and evasion. Some say that the vanguard can be overpowered when swinging his longswords because the only thing that can stop a longsword's swing is another heavy weapon. But, taking off heads quicker due to how much weight is behind each swing. Meanwhile, a Vanguard can swing a Claymore taking an entirety of 1&1/2 to 2 seconds to complete it's arc. As such, the faster classes have faster weapons and due to less weight being behind their swings, they do less damage. And the Vanguard(Monty Python's Black Knight or Crusader)/Knight being the more Armored and slower. The Archer/ManAtArms being the faster but vulnerable. Each class has different actions and only 2 stats that are different.

There are no numbers, levels, perks, modifiers, or skills to be upgraded. All the weight and realism of Medieval Combat makes this game VERY immersive. Gameplay: It's combat is simple yet complex. Gameplay: It's Best thing I can say about this game is if not for its Steam Predecessor, you'd think this was a standalone console title. Best thing I can say about this game is if not for its Steam Predecessor, you'd think this was a standalone console title.
